Citizen Sleeper is the work of the author of In Other Waters and featuring breathtaking character art from Guillaume Singelin is a narrative RPG that takes place on the Erlin’s Eye. This space station has thousands seeking to live in an interstellar capitalist society.
A company is looking to return the sleeper you were. You’re a digitalized human brain trapped in a computer-generated body. You will need to make friends, gain your keeps as you navigate through this bizarre metropolis if you want be able to survive to the next phase.
An abandoned station on the edges of a problem system. It’s run-down and chaotic, yet it’s active. It’s now tethered by an anarchic coalition of scattered factions and a common desire to escape the corporate sphere of influence.
Every cycle you rise and choose what to do with the time. You can work at the garden or take an hour at the bar. There are also rare items in the marketplace or in street food. The choices you make can be fatal to alliances. Discover the truth. Avoid those who are after for you. Every cycle you will learn how to endure and, eventually, prosper.
Characters from every walk of life are welcome to the station and are encouraged to be among the stars. Engineers, salvagers, hackers and bartenders every one of them has a past that led them to the station. Pick which you’d like to work with and create your own future.
To gain access to data stored in digital format in the past, find new areas, and uncover hidden secrets, you can hack clouds at the station. The power is yours to alter your fate. If you’re willing to explore the stations’ networks, there is a wealth of corporate secrets as well as AIs that could be applied against you.
The Essen-Arp Institute says you’re their property, an asset in an extensive portfolio of assets that spans the skies. The product of an oppressive system, a universe where humanity’s expansion is accompanied by the exploitation of extraction. Find the people who created your decomposing body to chart your own way with a beautifully imagined, highly relevant sci-fi universe that explores ideas of precarity, identity and liberation.
Every day, you’ll have to take a gamble. You can assign them to a variety of options available at the station. It is your choice which actions you will take to influence your future as well as the lives of those around you.
The station’s clocks are able to keep all of your actions. Clocks are able to record everything from helping a Yatagan friend , to becoming a local in the Overlook Bar, to how the distance you’ve traveled throughout your life.
You can choose to follow drives and not missions. When you follow these routes, you will shape your character’s five skills (Engineer, Endure, Interface, Intuit, and Engage) as you unlock perks as well as bonuses that will change how you choose to be a part of the world.
Reviewed by yoruichi r34 comic